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I am dead review
I am dead review










i am dead review

To try and explain how it works, basically imagine a version of that video of tropical fruit being sliced in top-motion, except now you can shift what angle you slice from, and can move back and forth. Slicing through objects and dwellings is a the central mechanic in I Am Dead and it works well. Moving around each location simply has you moving left or right, and selecting an area or object within it allows you to easily rotate around it, and more importantly, slice through it, all which are easy to get used to. It sounds simple and in terms of basic gameplay, it sort of is. Once enough mementos are found, Sparky can round up the fragments of the ghost and finally summon them. After that, it’s time to hunt down the memento back in real life. To channel the ghosts, Morris has to visit various locations and search for people with memories of the deceased, then dive into those memories with his new ghost powers and look for a memento. It would appear that the current Custodian that takes care of the island in the afterlife is finished with their job, and so it’s up to Morris and Sparky to try and find a replacement by summoning five ghosts and seeing if any of them will take the job (and in case you’re wondering, there’s a rule that says the Custodian needs to have been a ghost for a minimum amount of time, hence why Morris can’t just become the Custodian). He’s dead (so the title checks out), but his recently-deceased ghost finds a bit of joy in the afterlife when he comes across his old dog Sparky, who can talk now and sees a bit of joy disappear when Sparky tells him that Shelmerston’s long-dormant volcano is about to blow. Set on a British Island known as Shelmerston, I Am Dead has you playing as Morris Lupton, the museum’s curator. Both Necrobarista and Spiritfarer won me over but can I Am Dead make for a hat trick from the other side? And now we have I Am Dead, from developers Hollow Ponds and Richard Hogg and published by Annapurna Interactive, that goes for a more puzzle-based approach with touches of point-and-click adventures. Necrobarista was more of a linear visual novel, whereas Spiritfarer was an open-ended journey with platforming and management elements. And despite any such similarities, they’re all on different parts of the spectrum when it comes to gameplay as well. It’s a bit odd that three games dealing with death and the afterlife popped up in such a short amount of time.












I am dead review